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Stefano Di Noia
Ravez



Location:
Torino, Italy

Language(s):
English, Italian

Member Since:
November 2004

Last Updated:
25 August 2008

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Normal map
Maya, mental ray, ZBrush
May 2007


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Normal map applied to a 2k poly mesh. Hipoly sculpted in zbrush with 2.650.000 polys and applied back in Maya to low poly version.

 
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